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That Generic Nerd Blog

Where media is explored by this nerd to try and find some meaning

Reviews

The Last of Us [PS4]

The Last of Us, truly a phenomenal game, properly showcasing a world gone to shit after a zombie pandemic breaks out. It works hard to show how life goes on, focusing on the theme of survival while also mixing in the hope of what can be and dread of what is expertly in a sadly…

Watch_Dogs [PS4]

Watch_Dogs, a game released in 2014 to wide scrutiny, but was it all deserved? Short answer, yes, but it wasn’t really because of the game itself. This game is pretty good. The characters are (mostly) well fleshed out, the detail in the city is a massive improvement on the graphics I’ve been seeing in the…

Tomb Raider: Definitive Edition [PS4]

Tomb Raider: Definitive Edition, a complete and updated version of the 2013 Tomb Raider for the PS4’s generation, was released in January 2014. This reboot of the classic Tomb Raider franchise was an introduction to the series and serves as an origin story for the iconic character. I can’t speak to the loyalty to the…

Video Reviews

Latest from the Blog

A contextual report ruminating on the development of my video analysis on storytelling in games that you should definitely watch but also don’t because I’m insecure.

It began with an idea. An idea to analyse storytelling in video games. As a student studying creative writing, the writing has always fascinated me the most when it comes to playing and discussing video games. With this in mind, I looked into a few different ways I could look into games’ storytelling. I began…

Analytical Framework: A deep dive into my deep dive of storytelling in video games, concisely told in much more than 300 words… sorry.

I’m ThatGenericNerd, I’m looking at storytelling in video games and how it works, intro intro intro, lets analyse my model! When I first pitched my analysis of storytelling, I had a threefold model investigating storytelling techniques in video games through traditional narrative elements, gameplay and world design. I was going to investigate these elements in…

Participating in the Parable

In Computer games as participatory media culture (2005), Raessens suggests a model of looking at video games and how they can craft a unique participatory media experience by remediating on techniques from older forms of media that were participatory in nature. He proposes three ways of looking at this participatory experience in gaming. Interpretation, Deconstruction…

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